Posts

  Alright so I wanted to do Spooktober Day 8: Baking... I started two days before on 10/6 but then I got too carried away. I literally modeled Marinette's rooftop and her kitchen. Something that took a lot of time, I'm not even done adding textures to the kitchen and decorating it!  Anyways, here's a small snippet into what I'm currently animating. This is scene 2/ 4. It was kind of fun messing around with the smoke simulations, will be using it in the future! I might try out patreon for my blogs. The video aspect isn't that good on Blogger and also sharing pictures are also sort of a pain >_>

Different Format

 I got pretty lazy in documenting the way I was doing things. Turns out it takes a lot of time to do that. Time I want to use to actually animate things. So, from now on the blog will be a small snippet shot into what I've been working on and things I want to share that I've done + commentary. It'll be a lot shorter!!!

It's Done. First Animation published.

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 Hey, finally finished my animation. I did a lot of things in post, a lot more than I bargained for, but I bit the bullet and did it anyways. Learned a lot about colors, something I never really wanted to learn, but here I am. I'll recap what I did to get it published. RECAP Let me start at where I left off last post, I was done "animating" so to say and left it to render. That is where I faced the largest amount of time wasted, actually wasted in making nothing productive. 7 Hours worth of rendering was, well, rendered useless. There was a weird lighting artifact glitch that would spazz out whenever lights were on camera. I spent the next 2 days, just troubleshooting, and rendering. Eventually, I found the answer. There were too many lights in the scene that produced a shadow. Whenever there were two lights next to eachother and able to cast a shadow on the same object, they would glitch out whenever the camera moved causing the shadows to "fight" over each oth...

Animation is complete

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Hey, I'm back 5 days later. The animation is complete, but I also have bad news. I got lazy in documenting things .-. This is by far the largest amount of progress done and yet I barely documented my whole process with pictures. So I'll try my best to explain what unfolded these past 5 days. Progress I'll start with where we left off, finishing Chat Noir's Rig. With a bit more fiddling, I finally managed to properly rig Chat Noir's face and other features. I still have work to do (fixing the eyes and hair dynamics, I'll talk more about this later), but for right now, the rig is fully functional.  Now about Ladybug, I already have a functioning rig for Ladybug, but there were things I wasn't happy about and things I wanted to improve on. As much as I actually liked the already made rig, there were major downsides, I couldn't look past which would hinder what I wanted to do. The rig I used didn't have eye movement at all which led me to do weird workar...

Creating the set and using addons

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 Hello, I'm back with another update on what I've been doing. Not very consistent with these logs, but I feel like now I have a big enough progress log for it to be actually worth it to put together. Moving forward, I probably won't put too many youtube video links like I have previously. I'm finding myself watching a lot of videos and only gleaming them, to get what I need out of it, not the same as the days prior where I sat down and learned everything from scratch. Of course, I'll still be doing so, but just not to the same amount like before so don't expect a lot of links like last time. PROGRESS To start things off, I began by constructing the set, the whole shot will take place on. It's not finished by any means and I'll look to add things to make it pop out more. This is the first time I've actually modeled and tried out shaders by myself, so there was a large learning curve and many hours just watching tutorials and figuring things out, espec...