Learning Day, Little Camera Work - 9/8/24

 Don't have too much to show, I was busy today and with the small amount of time I had, I went ahead and watched a bunch of videos instead. Gleaming as much as I could to create the perfect scene with lighting and camera work.

https://www.youtube.com/watch?v=si7UAgvBd4Y : Basic Blender talk about cinematic lighting. Used this more of a beginning to understand how to light a scene in Blender.

https://www.youtube.com/watch?v=s8N00rjil_4 : Very interesting, the video makes the 3D look as if its painted. Might try this out on backgrounds similar to across the spiderverse vibes.

https://www.youtube.com/shorts/FhjEy1q5iCk : A short tutorial I found, not sure if I'll ever use this type of information, but its there.

https://www.youtube.com/watch?v=lGwg-A_pzKA&list=PLuI7vfZQrW0VAB9Yn1LpiraPSwB-3cfm6&index=32 : An interesting guide and talk about making realistic eyes. Won't really be applicable towards what I want to do, but interesting nonetheless.

https://www.youtube.com/watch?v=01Mna3yel1o&list=PLuI7vfZQrW0VAB9Yn1LpiraPSwB-3cfm6&index=7 : A fun video to watch about a breakdown of the lighting of an ad. Gives a lot of insight in how backlighting is a very key skill to obtain, especially to make something look good and realistic.

https://www.youtube.com/watch?v=05HFa3jNBH0 : A short tutorial in how to make a scrolling text board. Just in case, I want to default to this type.

https://www.youtube.com/watch?v=720Jj27v4qU : Same thing as above but this is a texture/video. I might use this approach instead since it might be easier to do so.

https://www.youtube.com/watch?v=zvwPUlr_jBU : A very good basic introduction to rules for a "dynamic" camera scene. From this I learned quite a bit more about film making. Sort of a way to put what I've seen down into words. The closer and object is to the camera, the faster it is, the more motion it has. Objects in front of the subject and clsoer to the camera will "dirty" the frame making something look faster, or more dramatic in a sense, depending on how it is used. Basic over the shoulder talks, a simple template for a dialogue is this "establishing location shot and characters, over the shoulder, over the shoulder, shot of both characters"

https://www.youtube.com/watch?v=SlNviMsi0K0 : Even more camera shots, there's a lot of information about camera angles, won't talk too much about them all instead I'll talk about the rules I've learned. 180 rule is how there is an invisible line between two talking characters, the camera must never cross this line otherwise it will disorientate the viewer. 30 degree rule, one main talking subject, don't ever go past 30 degrees from the originating shot, otherwise disorientation will happen once again.

https://www.youtube.com/watch?v=mIuQvMzFWV0 : An interesting posing reference for "natural" poses. It's a model quickly going through some poses.

https://www.youtube.com/watch?v=_NPViZOVp1c : Same thing as above. It's a model posing for the camera, this time under instructions under a photographer for a more dynamic posing situation, (motion)


Alright now onto what I have worked on albeit for a short time.



Camera angles. Taking from what I learned I immediately began trying to apply it. Right now, the scene is very bland so the first step for me was the camera.


I eventually settled on this shot. A sort of Dutch rolled cowboy shot with a short focal length to really emphasize the posing.

Other than just camera angles, that's all I've managed to accomplish for today.


Comments

Popular posts from this blog

Creating the set and using addons

Animation is complete

Different Format